B'Elanna Torres

B'Elanna Torres was an outlaw tech on the shadowport station of Phantom Station. While she was somewhat independent from Rena Traabo, B'Elanna was one of Rena's primary technicians on board the station. She was also known as the "go-to" person on board the shadowport for modifications for ships coming into port.

History
As a small child, B'Elanna Torres lived with her parents on Fondor. Her Human father abandoned them when she was five. Her Klingon mother then relocated them to the Klingon homeworld, Qo'noS. But her Human side caused conflicts so she escaped into the galaxy. B'Elanna was strong-willed and independent. She had a volatile temper, but can also be very passionate and caring. B'Elanna appreciated Tyr as a friend, but kept fending off his romantic advances, often reminding him that he would not be able to handle her Klingon half. She ran an outlaw tech/starship repair facility on Phantom Station. She was an expert mechanic and engineer.

RPG D6 Stats
Type: Outlaw Tech

DEXTERITY 3D+1

Blaster 5D+1, Dodge 6D+1, Melee Combat 8D+1, Missile Weapons 5D+1, Thrown Weapons 6D+1, Vehicle Blasters 7D

KNOWLEDGE 2D

Business 4D, Intimidation 6D, Streetwise 4D, Value 4D, Willpower 4D

MECHANICAL 3D

Astrogation 4D, Powersuit Operation 6D, Repulsorlift Operation 4D, Sensors 3D+1, Space Transports 4D, Starship Gunnery 5D

PERCEPTION 2D

Bargain 4D, Con 4D, Forgery 4D, Search 4D, Sneak 4D

STRENGTH 4D

Brawling 8D+1, Lifting 5D, Stamina 6D

TECHNICAL 3D+2

Capital Ship Repair 5D+2, Capital Ship Weapon Repair 5D, Computer Programming/Repair 5D+2, Repulsorlift Repair 4D+2, Security 4D+2, Space Transports Repair 7D, Starfighter Repair 5D+2, Starship Weapon Repair 6D+2, Station Repair 5D+2, (A)Space Transports Engineering 3D, (A)Starship Weapons Engineering 2D, (A)Station Engineering 1D+2

Special Abilities:

Combat Finesse: At the time of character creation only, the character receives 2D for every 1D of skill dice allocated to melee combat, thrown weapons and brawling.

Intimidation: Klingons gain a +1D when using intimidation due to their fearsome appearance.

Redundant Anatomy: All wounds suffered by a Klingon are treated as if they were one level less. Two kill results are needed to kill a Klingon.

Forehead Ridges: The Klingons thick frontal cranial bones provide +1D against physical attacks only. Does STR+1D damage if used to head-butt an opponent.

Hero Points: 1

Dark Side Points: 1

Character Points: 15

Move: 10

Equipment: ID card, Comlink, Datapad, Tech tools, Klingon disruptor pistol (5D+2, 0-3/6/10, ammo: 5), D'k'tahg (STR+1D+2, Very Easy), Bat'leth (STR+3D/STR+2D, Difficult).