Fear

Control Difficulty: Target’s opposing control or Perception roll.

Alter Difficulty: Moderate.

Required Powers: Aura of Uneasiness.

Warning: Any character who uses this power gains an immediate Dark Side Point.

Effect: This power targets the psychological vulnerabilities of a target and uses a powerful wave of the Dark Side to fill them with a paralyzing fear. In game terms, the Force user can so fill them with fear that it will limit how many actions they may take on the target’s next turn. The limit is dependent on how much the Force user’s roll beats the target’s opposed roll.