Karagga

The Karagga was a Toborro-class cruiser owned by Bartok the Hutt and was his centerpiece of the Nihtrad Crime Syndicate's fleet. The ship was Bartok's personal transport whenever he left Darthin, journeying to Nal Hutta or any of Nihtrad's interests. While the ship was not considered a dedicated warship, the Karagga was well-armed for a ship of it's size and could challenge most other cruisers without problems.

History
Originally owned by Bollack the Hutt, the Karagga was the primary ship of the Nihtrad Crime Syndicate until Hallyy Cabrero brought the Cabrero Pirates into Nihtrad. Following Bollack's death, his son, Bartok, used the Karagga as the Nihtrad flagship and his personal transport whenever he journeyed away from Darthin.

The ship was named after the notorious head of the Hutt cartel, Karagga the Hutt, that was active during the Great Galactic War.

RPG D6 Stats
Craft: Hutt Cartel Toborro-class Cruiser

Affiliation: Nihtrad Syndicate

Era: Rise of the Empire, Rebellion

Type: Heavy cruiser

Scale: Capital

Length: 850 meters

Skill: Capital ship piloting

Crew: 3,000, gunners: 50, skeleton: 1,000/+10

Crew Skill: Astrogation 4D, capital ship gunnery 4D, capital ship piloting 5D, capital ship shields 4D, sensors 4D

Passengers: 500

Cargo Capacity: 10,000 metric tons

Consumables: 2 years

Cost: Not available for sale

Hyperdrive Multiplier: x2

Hyperdrive Backup: x10

Nav Computer: Yes

Maneuverability: 1D+2

Space: 6

Hull: 4D

Shields: 3D

Sensors: Weapons:
 * Passive: 50/1D
 * Scan: 100/3D
 * Search: 200/4D
 * Focus: 6/4D+2

10 Turbolaser Batteries

Fire Arc: 4 front, 3 left, 3 right

Crew: 2

Skill: Capital ship gunnery

Fire Control: 4D Space Range: 3-15/36/75

Atmosphere Range: 6-15/72/150 km

Damage: 3D

10 Quad Laser Cannons

Fire Arc: 4 front, 4 left, 4 right, 2 back

Crew: 1

Scale: Starfighter Skill: Starship Gunnery

Fire Control: 2D

Space Range: 3-15/36/75

Atmosphere Range: 6-15/72/150 km

Damage: 4D

6 Ion Cannon Batteries

Fire Arc: 2 front, 1 left, 1 right, 2 back

Crew: 2

Skill: Capital ship gunnery

Fire Control: 3D Space Range: 1-10/25/50

Atmosphere Range: 2-20/50/100 km

Damage: 3D

4 Tractor Beam Projectors

Fire Arc: 2 front, 1 left, 1 right

Crew: 2

Skill: Capital ship gunnery

Fire Control: 2D+2

Space Range: 1-5/15/30

Atmosphere Range: 2-10/30/60 km

Damage: 4D