Dathomirian Rancor

RPG D6 Stats
(The Dathomirian Rancor are not recommended as Player Characters)

Home Planet: Dathomir

Attribute Dice: 14D

DEXTERITY 4D/6D

KNOWLEDGE 0D/1D

MECHANICAL 0D

PERCEPTION 1D/2D+2

STRENGTH 5D/8D

TECHNICAL 0D/1D

Special Abilities:

Armor: +3D to Strength to resist physical and energy damage.

Claws: Does STR+3D damage.

Teeth: Does STR+5D damage.

Special Skills:

Dexterity Skills:

Melee weapons: clubs, trees: Time to use: One round. Rancors use this skill and any of the above specializations to wield large objects as melee weapons. Most of these makeshift tools cause STR+1 Walker-scale damage.

Thrown weapons: boulders, nets, trees: Time to use: One round. Rancors use this skill and any of the above specializations to hurl objects generally considered too heavy for humans to lift. Rancors throw most objects with a range of 20-30/50/100 meters. Most objects will do 2D Walker-scale damage.

Knowledge Skills:

Symbolic writing: Time to use: Variable. Rancors use this skill to understand simple commands written by the Witches of Dathomir. A rating of 4D or higher means the rancor can write the language as well.

Story Factors:

Evolved: Dathomirian rancors have evolved over thousands of years. Rancors encountered off of Dathomir will most likely not be identical, though it is possible that a similar evolution has taken place elsewhere in the galaxy.

Domesticated: Most of Dathomir’s rancors have been domesticated by the human clans of the world. These rancors are treated as loved pets, even friends, by their human comrades.

Move: 25/40

Size: 8-10 meters