Hoojib

Hoojibs were a species of sentient, telepathic, energy-feeding rodents indigenous to the planet Arbra. Existing peacefully in a geothermal cave, the Hoojibs were menaced by an alien Slivilith, but assisted the Alliance to Restore the Republic in defeating the monster and establishing a base inside the crystal cave following the Battle of Hoth.

Biology and Appearance
Rodent-like native Arbrans, Hoojibs were small, furry critters distinguished by their large eyes, floppy ears, and a single, thin antennae protruding from their heads. They had four three-toed limbs and were agile runners and climbers in their native forests.

A telepathic species, Hoojibs communicated through thought, and had a spokesmind to speak on behalf of their kind. They did not call themselves "Hoojibs", though recognized that others used that term. They could speak directly to intelligent beings, and could gain certain images from the minds of less-intelligent creatures like the Slivilith. The species was capable of vocalizing sounds, including a cry of "scree" intended to frighten predators, and fearful yelps of "yi".

Hoojibs were energy-eaters and self-proclaimed power-feeders, able to take energy directly from their surroundings, rather than needing to metabolize it from animal or plant matter. They typically fed on power crystals inside their home cave, but could also consume power from machinery including flood lamps, power packs, and droids. They existed for countless centuries by subsisting on natural energy.

Society and Culture
Hoojibs, while an intelligent, civilized species, had no need for technology, and existed for centuries as power-feeders in a mountainside cavern. They held friendship in high regard, even putting themselves in harm's way for the sake of their friends. Hoojibs such as Plif were aware of concepts of physical attractiveness among the Human species.

RPG D6 Stats
Home Planet: Arbra

Attribute Dice: 12D

DEXTERITY 1D+2/4D+1

KNOWLEDGE 1D+2/4D+1

MECHANICAL 1D+1/4D

PERCEPTION 2D/4D+2

STRENGTH 0D+1/2D+2

TECHNICAL 1D+1/4D

Special Abilities:

Energy Drain: Hoojibs can drain energy from any piece of equipment, or any being that contains energy of any sort. If the Hoojib is in contact with the energy source, the effects are automatic. A Hoojib can attempt to drain energy from an object or being within 4 meters, but must make a Strength check in order to do so depending on the distance (range: 1-2/3/4). Treat this just like a ranged attack. A Hoojib can drain 1D3 shots or hours of use from equipment, droids, power packs, or other inanimate objects per round.

Telepathy: Hoojibs can communicate telepathically with any number of beings within a 500 meter distance. Anyone wishing to resist the communication can resist by rolling Willpower or Control against the Hoojib’s Perception attribute. This communication from a Hoojib is “heard” by the target being in his own language.

Move: 3/5

Size: 20 to 30 centimeters long.