Schenor

The Schenor were a species of tall felines native to the planet Rhamsis Callo. They upheld a code of honor and a respect for the martial arts, and lived in a stratified society with noble, middle, and peasant classes. All Schenor were Force-sensitive.

Biology and Appearance
The Schenor were a species of 2.4 meter-tall felinoids with large yellow eyes. All members of the species were Force-sensitive. The young were referred to as "hatchlings," suggesting an oviparous reproductive system.

Society and Culture
Schenor had a strong respect for the martial arts. They held an unyielding honor code, a deep commitment to their families, and a traditional distrust of outsiders. Schenor grouped themselves in social units known as nest-guilds, led by a nest-guildmaster. Their society was highly stratified, with Schenor nobility maintaining great power over the servile peasant and middle classes.

The Schenor's technology was advanced enough to create reaction cars. Those cars were large, noisy, and inefficient ground-effect vehicles that were fast and powerful, but not particularly safe or nimble. The architecture on their homeworld, Rhamsis Callo, was dominated by red sandstone decorated with clay ornamentation in earth-tone geometric patterns.

The species also maintained a presence away from Rhamsis Callo, including a research station a great distance from their homeworld staffed by several dozen individuals.

History
The Schenor evolved on the planet Rhamsis Callo, in the Danjar sector of the Outer Rim Territories. The Schenor had maintained neutrality during the Galactic Civil War, avoiding allying with either the Empire or the Rebellion, although they eventually allowed the Empire to begin construction of a base on their homeworld. However, at some point between the Evacuation of Yavin and the Battle of Endor, a research station operated by the Schenor came under attack by a heterogeneous group of mercenaries.

RPG D6 Stats
Home Planet or System: Rhamsis Callo

Attribute Dice: 12D

DEXTERITY 2D+1/4D+2

KNOWLEDGE 2D/4D

MECHANICAL 1D/4D

PERCEPTION 2D/4D

STRENGTH 2D/4D+2

TECHNICAL 1D/3D+2

Special Skills:

Strength Skills:

Brawling: Schenor Martial Arts: Time to use: one round. This specialized form of brawling combat employs techniques that the Schenor are taught from an early age. Using reach to their advantage, Schenor practitioners gain +1D to their attack rolls against opponents 0.5 meters or more smaller than them. However, they likewise suffer a -2 penalty to parry against those same opponents since their form prevents them from retracting their limbs quickly.

Special Abilities:

Claws: Do STR+1D damage.

Teeth: Do STR+1D+2 damage.

Story Factors:

Intimidation: Most beings fear Schenor because of their large size and vicious-looking claws and teeth. Gain a +1D bonus to intimidation.

Force-sensitive: All members of the species are Force-sensitive.

Move: 13/15

Size: 2.0-2.8 meters tall