Aquatic Force

RPG D6 Stats
Alter Difficulty: Easy for a bubble 1-2 meters in diameter (character scale); Moderate for a bubble 3-5 meters in diameter (character scale); Difficult for a bubble 6-9 meters in diameter (speeder scale); Very Difficult for a bubble 10-14 in diameter (speeder scale); Heroic for a bubble 15-20 meters in diameter (walker scale).

Required Powers: Telekinesis.

Warning: If a character uses this power to harm a living being, he or she gains an immediate Dark Side Point.

Effect: This power was originally developed by Kit Fisto during the Old Republic. The original intent of the power was to clear out sub aquatic passages and submerged lava tubes. Kit Fisto was able to summon the power of the Force to create a great a sphere of surface tension that he could hurl in a direct line. The useful effect was that it cleared away all debris and loose material so the passage could be utilized for other purposes. There have been reports that Kit Fisto may have used this power against droid soldiers and vehicles during the Clone Wars. However, these rumors have yet to be solidly confirmed. In game terms, a Jedi using this power must be underwater to use this power. Using the power of the Force he creates surface tension that is under his limited control. He may hurl the sphere in the direction that he chooses. If the Jedi wishes to throw the aquatic Force at a particular object, the gamemaster chooses the Strength of the structure or debris (the default strength of an object is 2D unless otherwise declared). The aquatic Force does 4D damage, though the scale varies depending on the size of the aquatic Force.