Aar'aa

The Aar'aa were a species of color-changing aliens from the planet Aar who had come to be known as "skin-changers." They were made famous around the galaxy due to the nature of their color-changing skin; given enough time, an Aar'aa could change his skin tone to exactly match the backdrop against which he was set. The Aar'aa were reptiles who often became sluggish in extremely cold temperatures; however, their unique ability to avoid detection made them highly prized in fields where stealth was called for. The Aar'aa were frequently employed as assassins, bounty hunters, bodyguards, thieves, and more.

Personality
Aar'aa, like most reptilian species, had a somewhat different mindset than that of their warm-blooded companions. They were sometimes aloof and other times threatening, moving between moods quickly especially when there was a drastic change in temperature. Many were very confident to the point of arrogance, as over the years they had realized the extent of their usefulness in the galaxy and had, in turn, made themselves think that they were more highly prized than they were. In addition to their arrogance and quick tempers, the Aar'aa were a very secretive lot, perhaps a throwback to the evolutionary changes that caused them to be such notorious hiders in the first place.

Physical Description
Aar'aa were tall, reptilian humanoids with pebbly, scaly skin covering most of their bodies. From their head all the way down their backs was a crest of skin, which would bend and fold slightly as their moods shifted. Aar'aa had clawed hands and feet, and thick brows that hung over their small, glowing eyes. Their skin had a natural pigment which altered itself over time to blend them into the background.

Language
Aar'aa spoke their native tongue of Aarese. Basic was difficult for them, but they could manage a highly-accented version of it similar in sound to the accented Basic spoken by Trandoshans.

Names
Aar'aa names were very similar to those taken by Trandoshans.

Adventurers
Aar'aa were found offworld in a variety of pursuits involving stealth and infiltration. Many worked on Ylesia for the Hutts, and they could also be found as thieves and assassins for many major crime rings.

RPG D6 Stats
Home Planet or System: Aar

Attribute Dice: 12D

DEXTERITY 2D+2/4D+1

KNOWLEDGE 2D/4D

MECHANICAL 1D+2/3D+1

PERCEPTION 2D+2/4D+1

STRENGTH 2D/4D

TECHINCAL 1D+2/3D+1

Special Abilities:

Claws: STR+1D damage

Skin-Changing: By spending 1 full round standing against a solid surface, a skin-changer gains a +4D bonus to all Sneak checks. For particularly complex patterns to mimic, as much as 3 rounds may be required, depending on the Gamemaster's decision.

Story Factors:

Sluggishness in Cold Weather: Aar'aa become sluggish in particularly cold weather. At temperatures below zero degrees Celsius, Aar'aa characters suffer a -1D penalty to all Dexterity and Strength skills in cold weather environments.

Move: 10/12

Size: 1.4-2.0 meters