Kinetic Release

RPG D6 Stats
Sense Difficulty: Moderate.

Alter Difficulty: Difficult.

Required Powers: Absorb/Dissipate Energy, Telekinesis.

Warning: This power is destructive, and such is the path of the Dark Side. Jedi using this power should be forewarned that improper use of this power could easily lead to the Dark Side. Gamemasters should not hesitate to give out Dark Side Points for improper use of this power.

Time to Use: 2 rounds.

Effect: This power allows a Jedi to release the inherent kinetic energy of an object in a way which transforms it into an explosive force. This power may be used normally on anything smaller than 1 cubic meter. After two rounds of concentration, the Jedi may tap into the reservoir of stored energy and cause the object to explode, with a damage rating of 8D/6D/4D/2D. This power may not be used on any living being, as the constant shifting of energy patterns in a live creature are too unstable for the Jedi to manipulate. Additionally, larger objects can be affected by this power, up to the equivalent of the Jedi's body's own mass. For each additional cubic meter in volume, the power requires two more rounds of intense concentration, as well as adding one difficulty level to the alter difficulty. The damage does not increase, however the blast radius increases by 3 meters for each additional cubic meter in size.