Dirdir

The Dirdir were covered with a cool, flexible skin resembling polished bone, which ranged in color from white to pale mauve. Antennae extended from the sides of the head and were incandescent, glowing brighter when the Dirdir was in the grip of strong emotion. Dirdir moved at a half hopping, half lopping pace, designed for sprinting to their prey. They lacked vocal cords, which accounts for their characteristic sibilant voices. The Dirdir developed from tree-dwelling carnivores into a complex, caste-ridden race. Their virtues were based on the concept of "zest to overachieve," to prove oneself better than all others at a given thing. The Dirdir had never denied their origins as beasts of prey, and indeed believed that they must give vent to their bloodlust regularly, killing with only tooth and claw. Although they were a fierce and savage race, and their children were little better than wild beasts, there was a strong instinct for cooperation among individuals. Aided by this trait, they had developed a spacefaring culture and have left Sibol.

RPG D6 Stats
Technology Level: Space

Government: Ruler by Selection

Homeworld: Sibol

Attribute Dice: 11D

DEXTERITY 2D+2/4D+2

KNOWLEDGE 1D+2/3D+2

MECHANICAL 1D/3D

PERCEPTION 2D/4D

STRENGTH 1D+2/4D+2

TECHNICAL 1D/2D+2

Special Abilities:

Claws: Do STR+1D damage.

Teeth: Do STR+2D damage.

Story Factors:

Bloodlust: They must give vent to their blood lust regularly, if within 30 days they have not made a killing with only tooth and claw, they must make a Very Easy willpower check with the difficulty increasing one level each day. If they fail by 1-9 points they will begin tracking an appropriate prey. If they fail by 10 or more points they will attack the nearest target, friend or foe.

Move: 10/12

Size: 1.8-2.2 meters tall

Lifespan: 85 standard years