Myrix

Myrix were predatory canines that were corrupted and transformed by Sith alchemy. They were oversized beasts that were bred to be both fearless and relentless where they were tasked as guard animals and wild assassins for their Sith masters. Their distinctive characteristics included sharp horns, long claws and savage teeth. Their bite also injected a poison that could weaken one's connection to the Force.

RPG D6 Stats
Type: Ferocious Dark-Side canine

DEXTERITY 4D

Dodge 6D

PERCEPTION 2D

STRENGTH 4D

Brawling 5D+2, Stamina 5D

Special Abilities:

Teeth: Do STR+1D+2 damage.

Claws: Do STR+1D damage.

Horns: Do STR+2D+1 damage.

Dark-Side Poison: If a Myrix gets a Stun result or better against a target, the target must make a Difficult willpower roll. If the target fails it must lose one of the following: 1D in a Force skill, 1 Force point, or 5 Character points.

Move: 12

Size: 2-2.5 meters long