Carcajou Ustarak Martial Arts

Summary
Carcajou Ustarak Martial Arts is based on brute strength, grappling and making use of the Carcajou's bone claws. Carcajou rarely if ever teach an outsider Ustarak.

RPG D6 Stats
For every +1 pip that a character increases her martial arts skill, she may pick one of the techniques from the list of the martial style in which their character specializes. Learning a technique from outside a style costs 10 character points and takes three weeks of training. Characters whose martial arts skill is increased during character creation are eligible to select from the techniques. Characters must also declare which technique they are using prior to making the required skill roll (unless otherwise indicated).

An Ustarak practitioner may divide their skill dice pool and use up to a third of their skill dice to add to their damage roll.

Basic Maneuvers
(Free Maneuvers available to everyone)

Maneuver: Punch/Strike

Description: A basic attack with a fist, elbow or other striking appendage.

Difficulty: Very Easy

Effect: Does Strength damage.

Maneuver: Kick/Strike

Description: A basic attack with a foot, knee or other lower striking appendage.

Difficulty: Easy

Effect: Does Strength+2 damage.

Maneuver: Hold/Grapple

Description: A simple grab and squeeze attack.

Difficulty: Moderate or an opposed Strength roll.

Effect: The character attempting to grapple with a target must make a Moderate brawling roll to hold her opponent. For every round the target is held, the character must make an opposed Strength roll, with a +1 penalty for each point by which the character succeeded in her grapple attempt. If the target beats her Strength roll he breaks free of the hold.

Brawling Maneuvers
Technique: Backbreaker

Description: The character grabs his opponent, turn his body over, raises him high in to the air and smashes him to the ground (or, for added effect, onto the character's raised knee).

Difficulty: Difficult, plus an opposed Strength roll.

Effect: The opponent suffers a Knockdown in addition to damage. If the opponent is smashed into the ground he suffers stun damage. But, if the opponent is smashed into the character's knee he suffers normal damage at Strength+1D.

Technique: Escape Grapple

Description: The character is able to escape a grapple.

Difficulty: Opposed martial arts versus Strength roll

Effect: When a character is being held by an opponent, a successful skill roll allows the character to contort and escape the hold, and move up to half his movement away from his opponent.

Technique: Feint

Description: The character can feint to draw off an opponent's defense.

Difficulty: Easy

Effect: If the character makes the required skill roll, he fakes a maneuver to draw his opponent off. If the opponent's Perception roll is lower than the character's martial arts skill roll, the character gains a +2D to his next attack skill roll. This may be used as a reaction skill.

Technique: Haymaker

Description: This is an all-out punch in which the character takes the time to "wind up" and impart extra force to the blow.

Difficulty: Moderate

Effect: The character can add +2D to her damage roll if the skill roll is successful.

Technique: Headbutt

Description: The character can use her head to strike a target, even if she is held, pinned or bound.

Difficulty: Easy

Effect: If the character's skill roll meets the difficulty number, she may use her head to strike the target (inflicting Strength+1D damage); can be used if the character is bound or held; can be used as a reaction skill.

Technique: Improved Grapple

Description: The character is trained to grapple and hold a target immobile.

Difficulty: Moderate, plus an opposed Strength roll.

Effect: The character attempting to grapple with a target must make a Moderate martial arts roll to hold her opponent. For every round the target is held, the character must make an opposed Strength roll, with a +2 penalty for each point by which the character succeeded in her grapple attempt. If the target beats her Strength roll he breaks free of the hold.

Technique: Joint Break

Description: The character is trained to grab one of his opponent's limbs (typically an arm) and bends it violently in a direction it was not meant to bend, breaking it at the joint.

Difficulty: Difficult

Effect: If the target takes any damage from this technique, his limb is broken, useless until it heals. At the GM's option, the target may pass out from the pain.

Technique: Knee Strike

Description: In this technique, the character stands near his opponent and leaps up to knee him in the stomach, chest or face, using the momentum of the leap to increase the damage.

Difficulty: Moderate

Effect: To use this technique, the character must be standing near his opponent. The character can add +1D to her damage roll if her skill roll exceeds the difficulty number. In addition to any damage, the target suffers a knockdown.

Technique: Power Block

Description: The character is trained to parry attacks in a manner which inflicts damage.

Difficulty: Moderate

Effect: A successful parry inflicts Strength+1D on the target. This may be used as a reaction skill.

Technique: Reversal

Description: The character is trained to turn the tables on an opponent who is attempting to grapple.

Difficulty: Opposed Strength or martial arts roll

Effect: The character can employ this technique only when she is held. If she breaks the opponent's grip, she may in turn hold the target immobile or employ another technique. This technique may be used as a reaction skill.

Technique: Rolling Throw

Description: The character can roll backwards and throw an enemy with force.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he may roll onto his back and throw an opponent backwards 1D meters away. If the opponent is thrown into a wall or other solid object, they suffer 2D damage.

Technique: Throw

Description: The character can throw a target.

Difficulty: Moderate

Effect: A successful skill check indicates that the target is hurled to the ground (provided the attack is not parried or dodged), suffering 3D damage.

Tooth & Claw Maneuvers
Technique: Claw Rake

Description: The character is trained to make a quick, but less damaging, claw attack.

Difficulty: Easy

Effect: If the character makes the required skill roll, he delivers a quick claw attack at a -1D to normal claw damage with such speed that he may make one other hand-to-hand attack this round without incurring the multiple action penalty.

Technique: Double Claw Slash

Description: The character is trained to use two sets of claws as a slashing weapon.

Difficulty: Easy

Effect: If the character makes the required skill roll, he uses both hands to slash forward at an opponent. If the attack is successful, the character adds +1D to normal claw damage on this attack.

Technique: Leaping Rake

Description: The character is trained to leap past his opponent, raking him with his claws as he flies by.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he leaps past his opponent, raking him with his claws adding +2D to normal claw damage. Note that this technique only works if the character has enough Move to leap past his opponent. If he can only leap as far as his opponent, he cannot use this technique.