Breath Control

RPG D6 Stats
Control Difficulty: Moderate if at ease or rest, Difficult if in motion, Very Difficult if performing strenuous activities.

Required Powers: Concentration, Hibernation Trance.

Effect: The Jedi can numb their body’s instinct to shut down from oxygen deprivation, allowing them to hold their breath for prolonged periods of time by using the Force to reserve the air that’s in the lungs. The Jedi can also use this to survive while underwater, where the air is thin, or in a room of poisonous gas. This power can also allow a Jedi to survive in the vacuum of space for a very brief time. Upon a successful control roll, the Jedi can hold his or her breath for a number of rounds that’s determined by the control roll before the Jedi needs to make a stamina roll in order to continue holding his or her breath. Note: This power is for Jedi who require oxygen to breathe, but there’s nothing to say that different versions of this power don’t exist. For example, there might be a version that would allow Plo Koon and Kel Dor Jedi to survive for a while should they lose their anti-oxygen masks, while another exists that’s tailored for Drackmarian and other methane-breathing Jedi.