T'sa

Small, reptilian bipeds, the T’sa were rather recent additions to the mainstream galaxy. To some the T’sa were humorous in their actions. To others, with no patience, the T’sa could be too high strung or hyper. T’sa were constantly on the move. Most often, a T’sa would only remain still while sleeping. They had an inborn curiosity towards technology and it’s workings. Because of this, T’sa had become very skilled with repairs and engineering. Repairing or building seemed to be the only thing that would calm a T’sa down and caused him to be focused. T’sa were great conversationalists, often telling stories at great lengths, especially while working. T’sa had also proven to be agile fighters, able to move quickly to avoid attacks and landing their own attacks with devastating accuracy.

RPG D6 Stats
Technology Level: Space

Government: Feudal

Home Planet or System: T’sran

Attribute Dice: 12D

DEXTERITY 3D/5D

KNOWLEDGE 2D/4D+1

MECHANICAL 1D/4D

PERCEPTION 2D/4D+1

STRENGTH 1D/3D+1

TECHNICAL 3D/5D

Special Abilities:

Technical Curiosity: T’sa gain a +1D when tinkering with any repairs or modifications on equipment or technology they are familiar with. If they are not familiar with the technology, they will take time to learn all they can about it.

Body Armor: Because of the reflective nature of their scales, T’sa gain a +1D against energy attacks.

Leg Strength: Due to their powerful legs, T’sa gain +2D to all jumping and running skill checks. T’sa may double their move with a jump, and can cause STR+2D Brawling damage with a kick.

Claws: T’sa claws do STR+1 brawling damage.

Move: 14/17

Size: 1.1 to 1.6 meters tall

Behind the Scenes
The T'sa are based on species of the same name from the Alternity RPG.