The Seeker Remote Slave Unit

The modified starship, The Seeker, possessed a remote slave circuit that allowed control of the vessel from some distance away. While the unit allowed for the user to directly start and control the ship while not on board, the unit also permitted the user to activate the ship and to have the limited A.I. on-board, direct the ship to the user’s location.

The remote unit also could bring up security features on-board the Seeker, allowing the user to know if the ship was unlawfully entered and if there were threats to the vessel or cargo. Some measures of security protocols were also accessible from the unit, such as locking the ship down, sealing bulk heads, and stalling the engines.

Individuals on the Seeker could also communicate with the unit’s user, much like a comlink, with visual and audio capacity.

In 1 BBY, while investigating the Grey Circle, Max Eilerson gave the remote unit to a young adventurer in hopes that the adventurer would continue his work.

RPG D6 Stats
Model: Custom Slave Circuit Unit

Type: Portable Starship Control

Scale: Character

Skill: Computer Programming/Repair, Sensors, Space Transports

Range: 500 Kilometers

Cost: 10,000 Credits

Availability: 4, R

Game Notes: The unit allows the user to communicate and control the Seeker starship in a limited fashion. With a Very Easy Computer Programming/Repair roll, the user can activate the unit and patch in to the Seeker’s on-board systems. Using the unit, the user can activate the Seeker’s limited A.I. system and have the ship flown to the user’s location or another location of choice. With a Moderate Space Transports roll, the user can also initiate start-up and take-off of the Seeker, flying the vessel via the remote unit. Maneuverability bonus does not apply while doing this. The remote unit can also access and monitor on-board sensors and security with a Moderate Sensors roll. Activating any of the ships security measures via the remote unit requires a Easy to Moderate Computer Programming/Repair roll.