Sparrow's Compass

Summary
Jaq Sparrow's compass was an unusual navigational instrument, which he stole from an ancient temple on a planet to which he transported Jedi Master Owen Verkaik.

The compass was a palm-sized metal box. When opened it had a colorless crystal that appeared to be floating in space. The inner workings of the box were very fragile and would easily break if handled roughly. It was unknown how it was constructed, so any damage would not be repairable. Unbeknownst to Jaq, the crystal inside was an extremely rare and valuable Kyber Crystal.

Although it appeared to be useless, as the crystal never appeared to point anywhere in particular, Jaq's compass had supernatural qualities, giving him a special edge. The compass couldn't be used to navigate in a conventional sense, but it did direct the owner to whatever he or she wanted most at the moment.

RPG D6 Stats
Model: Force artifact

Scale: Character

Cost: Not available for sale

Availability: 4

Body: 1D

Game Effect: This device allows the user the ability to sense the direction of whatever he or she wants most at the moment by it's resonance in the Force. It could be an object, person or location. If the roll fails by five points, the user just knows the general direction the object or location is in: left, right, forward, behind, above, below. The compass has 10D to sense the user's wants which is an Easy difficulty modified by proximity and relationship. If the compass is roughly handled or otherwise damaged, it will break and cannot be repaired.