Kroyn'Ba'Har Martial Arts

Summary
Kroyn'Ba'Har was the martial arts style of the Coynites and translated meant "Warrior Battle Blade." It taught the use of blades and polearms, and was rarely, almost never, taught to a non-Coynite. Coynites believed that combat was the natural order of life. Conflicts and disagreements had to be settled openly in combat. An unsheathed weapon had to be used. If a weapon was drawn in anger, it must have been used less the aggressor would be dishonored. To not respond to a challenge, or to challenge or threaten idly was to be branded af'harl ("cowardly deceivers"). It was forbidden to show mercy in combat. It eliminated the honor of victory in combat and removed the honor of he who was shown mercy, making them af'harl. Combat was to the death unless one swore tracc'sor ("submission and blood-loyalty" or "fealty") to the other, in which case they became part of that Coynite's family. At the beginning and end of each combat, all survivors had to acknowledge and salute the opponent's honor.

RPG D6 Stats
For every +1 pip that a character increases her martial arts skill, she may pick one of the techniques from the list of the martial style in which their character specializes. Learning a technique from outside a style costs 10 character points and takes three weeks of training. Characters whose martial arts skill is increased during character creation are eligible to select from the hand-to-hand techniques. Characters must also declare which hand-to-hand technique they are using prior to making the required skill roll (unless otherwise indicated).

Melee Maneuvers
Technique: Dazing Blow

Description: The character is trained to use a weapon to do only Stun damage. With a blunt weapon, he hits less forcefully; with an edged weapon, he uses the "flat" of the blade.

Difficulty: Difficult

Effect: If the character makes the required skill roll, he may use his melee weapon to cause Strength+1D stun damage.

Technique: Disarm

Description: The character skillfully strikes her opponent's weapon, hand or arm, not to cause damage, but to knock the weapon out of her opponent's grasp. Alternately, she may use an entangling weapon such as a chain to wrap around her foe's weapon and pull it away.

Difficulty: Moderate

Effect: If the character's attack is successful (and is not parried or dodged) and if the skill roll meets the required difficulty number, the target character is disarmed.

Technique: Double Sweep

Description: The character can follow a sweep using a melee weapon with a foot sweep.

Difficulty: Difficult

Effect: If the character makes the required skill roll, she uses her weapon to deflect her opponent’s weapon while also causing the opponent to become off balance. She then attempts to knock the opponent down using a foot sweep. That opponent remains prone for the remainder of the round, and any of his or her combat rolls are -1D.

Technique: Fleche

Description: The character is trained to move forward quickly, using the momentum of his attack to increase the damage.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he moves toward his opponent inflicting +1D+1 to normal damage. Note that this technique only works if the character is less than a half Move away from his opponent, otherwise he cannot use this technique.

Technique: Great Blow

Description: The character puts everything he has into the blow, exposing himself to injury in the hopes of doing worse injury to his opponent.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he may deliver an attack at a +2D to damage. Failure to beat the difficulty number indicates the character is off-balance and his opponent may make an additional attack this round with no multiple action penalties.

Technique: Jab

Description: The character is trained to make a quick, light strike with a weapon, used more to test an opponent's skill and defenses than to injure him.

Difficulty: Difficult

Effect: If the character makes the required skill roll, he may deliver an attack at a -1D to damage with such speed that he may make one other melee attack this round without incurring the multiple action penalty.

Technique: Riposte

Description: This technique, most commonly performed with blades, is a rapid strike following a block.

Difficulty: Difficult

Effect: A character may only use a Riposte in the action after he has made a successful parry. If the character makes the required skill roll, he may add the number of points his parry beat the last attack to his melee combat roll.

Technique: Slash

Description: The character can make a powerful blow with an axe, sword or similar weapon.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he may deliver an attack at a +1D to damage.

Technique: Smash

Description: The character can make a strong, powerful attack, usually performed by swinging downward with the weapon.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he may deliver an attack at a +1D+2 to damage.

Technique: Sweep

Description: The character is trained to use a staff or flexible weapon to knock or yank the legs out from under his opponent.

Difficulty: Moderate

Effect: In addition to any damage taken, the opponent suffers a knockdown and must remain prone for the remainder of the round.

Technique: Thrust

Description: This technique is a cross between a Jab and a Slash; it combines the former's speed with the latter's power.

Difficulty: Difficult

Effect: If the character makes the required skill roll, he may deliver an attack with such speed that he may make one other melee attack this round without incurring the multiple action penalty.

Technique: Weapon Juggle

Description: The character is trained to move his weapon from one hand to another with ease.

Difficulty: Moderate

Effect: The character, after making the skill roll, may move his weapon quickly from one hand to another before the opponent has time to adjust his defense. Against a non-Force-sensitive opponent, the character gains +2D to his next attack skill roll.