Telekinesis

RPG D6 Stats
Alter Difficulty: Very Easy for objects weighing one kilogram or less; Easy for objects weighing one to ten kilograms; Moderate for objects 11 to 100 kilograms; Difficult for 101 kilograms to one metric ton; Very Difficult for 1,001 kilograms to ten metric tons; Heroic for 10,001 kilograms to 100 metric tons. The target must be in sight of the Jedi. Modified by proximity. Objects may be moved at 10 meters per round; add +5 per additional 10 meters per round. Increased difficulty if the object isn’t moving in simple, straight-line movement: This power may be kept "up."
 * +1 to +5 for gentle turns
 * +6 to +10 for easy maneuvers
 * +11 to +25 or more for complex maneuvers, such as using a levitated lightsaber to attack.

Effect: By using this power, a Jedi may levitate objects with mental power. If used successfully, the object moves as the Jedi desires. A Jedi can lift several objects simultaneously, but each additional object requires the Jedi to make a new telekinesis roll. This power can be used to levitate oneself or others. It can be used as a primitive space drive in emergencies. When levitating against someone’s will, the target will resist by adding his or her control or Perception roll to the difficulty number. Levitated objects can be used to attack other characters, but this automatically gives the Jedi a Dark Side Point. Such objects do up to 1D damage if under one kilogram, 2D if one to ten kilos, 4D if 11 to 100 kilos, 3D Speeder-scale if one to ten tons, 5D Starfighter-scale if 11 to 100 tons. Such attacks require an additional control roll by the Jedi, which would be rolled against the target’s dodge. If the character doesn’t dodge the attack, the difficulty if Easy.