Force Steadfast

RPG D6 Stats
Control Difficulty: Difficult.

Alter Difficulty: Difficult.

Required Powers: Concentration, Force Of Will, Telekinesis.

This power may be kept up.

Effect: By using this power, a Force-user is able to remain grounded in one spot to the point that nothing or no one could make the user move from the spot. When using this power, the user first makes a control roll. This roll is then used against the force that’s trying to move the user. Specifically, the Strength associated with the individual, creature, or force of nature (wind, shockwave, etc.) that’s trying to move the user, or the alter code of the opposing Force power. Should the user’s control roll succeed, the attempt fails. Should the user’s control roll fail, it means that the opposing force was able to get past the user’s mental willpower. The user then makes an alter roll. If the alter roll succeeds, then the user remains in place. If the alter roll fails, then the opposing Force is able to force the user to move from the spot.