Project Energy

RPG D6 Stats
Alter Difficulty: Easy.

Required Powers: Absorb/Dissipate Energy.

This power may be kept "up."

Effect: This power allows a Jedi to project an energy field onto an object or a specific area. The energy field isn’t strong enough to ignite combustible material or harm others. However, the field can disable simple devices or reveal hidden doors. When activating this power, the user must declare what kind of energy he or she wishes to project. It can be thermal energy or an electromagnetic field with a positive, negative, or even neutral charge. The energy field cannot be radiation. In game terms, this power can be used in one of two ways. The first is to project an energy field on an item or an area in order to neutralize the target long enough to disable it. When used in this manner, a successful roll grants the user a bonus to all security rolls made to disable the device. The second way is to project the energy field on an area in order to find something. Used in this way, a successful roll grants the user a bonus to all search rolls. The table below determines the bonus: When projecting the energy field on an area to aid in the search, the affected area is 1 meter by 1 meter. The affected area can be increased to 2 meters by 2 meters, but doing so adds to the difficulty.