Maxus Weyre


 * "Since he is of no use anymore, there is no gain if he lives and no loss if he dies."
 * -Colonel Maxus Weyre

Colonel Maxus Weyre was an officer in Imperial Intelligence during the Galactic Civil War. A true Imperial loyalist, Weyre was in charge of overseeing several critical operations during the start of the conflict with the Rebellion.

RPG D6 Stats
Type: Imperial Colonel

DEXTERITY 3D

Blaster 5D, Dodge 8D, Melee Combat 5D+2, Running 5D, Thrown Weapons 4D+2

KNOWLEDGE 3D+2

Alien Species 8D, Bureaucracy 6D, Intimidation 5D, Languages 6D, Law Enforcement 8D, Planetary Systems 7D, Streetwise 7D+1, Value 6D, (S)Intimidation: Interrogation 8D

MECHANICAL 2D

Astrogation 5D, Repulsorlift Operation 4D, Sensors 4D, Space Transports 5D, Starship Gunnery 3D+2, Starship Shields 4D+1

PERCEPTION 4D

Bargain 7D, Command 9D, Con 8D, Hide 6D, Investigation 7D+2, Persuasion 6D+2, Search 6D+2, Sneak 7D+1

STRENGTH 3D+1

Brawling 5D+1, Climbing/Jumping 5D+1, Stamina 6D, (S)Brawling: Dajitte Martial Arts 9D+2

TECHNICAL 2D

Computer Programming/Repair 6D+2, Demolitions 5D+2, Droid Repair 4D, First Aid 5D, Repulsorlift Repair 3D, Security 6D, Space Transport Repair 4D+1

Special Abilities:

Dajitte Martial Arts: Dajitte practitioners may make up to three reaction rolls in a round with no multiple action penalties (-1D begins on the fourth reaction). Maneuvers: Crescent kick, disarm, elbow smash, handspring kick, improved grapple, instant knockdown, instant stun, palm punch, power block, rear kick, throw, weapon block, wrist chop.

Hero Points: 1

Dark Side Points: 2

Character Points: 25

Move: 10

Equipment: Imperial Intelligence uniform, Imperial identification, Comlink, Blaster pistol (4D)