Electronic Manipulation

Control Difficulty: Easy for non-sentient machines; Moderate for sentient machines; Difficult for sentient machines hostile to Sith. Modified by proximity.

Alter Difficulty: Easy for slight alteration; Moderate for significant changes in programming; Difficult for major reprogramming.

Required Powers: Absorb/Dissipate Energy, Affect Mind.

Warning: Any character who uses this power gains a Dark Side Point.

Effect: This power allows a Sith to channel his anger into the electronic circuits of a computer, droid, or machine, and reprogram it by manipulating its physical and electrical components. The reprogramming can only restore original programming which has been altered, not actually rewrite a computer’s programming. Since this Sith power can only be evoked in a state of rage, the Jedi have long avoided using it.

Note: This power is a Sith discipline.