Transfer Life

RPG D6 Stats
Control Difficulty: Heroic, modified by relationship. If the victim is unwilling, increase the difficulty by +15.

Sense Difficulty: Heroic, modified by proximity. If the target is unwilling, increase the difficulty by +15.

Alter Difficulty: Variable, depending on willingness and Force affinity. Those that are Force sensitive may make an opposed alter or willpower roll, selecting either the roll or the difficulty, whichever is higher. Required Powers: Absorb/Dissipate Energy, Accelerate Healing, Control Pain, Emptiness, Detoxify Poison, Hibernation Trance, Reduce Injury, Remain Conscious, Resist Stun, Life Detection, Life Sense, Magnify Senses, Receptive Telepathy, Sense Force, Telekinesis, Injure/Kill, Farseeing, Projective Telepathy, Accelerate Another’s Healing, Control Another’s Pain, Feed On Dark Side, Inflict Pain, Return Another To Consciousness, Dim Another’s Senses, Transfer Force, Affect Mind.

Warning: Any Jedi using this power receives two Dark Side Points. If attempting to possess an unwilling host, the Jedi receives four Dark Side Points.

Effect: This power allows character to transfer his or her life energy into another body. The key to immortality itself, this is one of the most difficult and evil of all Dark Side powers. To overcome a spirit already residing in a body is nearly impossible. This is why the power is nearly useless without the ability to clone host bodies. Though theoretically possible, it is not yet known what the effect on an unborn fetus would be. Fortunately, there is almost no history of this power being used successfully. It is believed that if the user’s body perishes as an attempt fails; the user’s life energy is lost, dispersed to the void.