Damphyr

The Damphyr were a vampiric species of Near-Humans native to the planet Drackus, located on the border of the area of space that became known as Aurelis Sector. The Damphyr were conquered by the Senacean forces after their discovery and attack on Senacean scouts. As a part of the Senacean Union, the Damphyr filled the ranks of the Union military along with the Senaceans and the Inelis. The Damphyr were known for their fierce and nearly fearless attitudes in battle.

The Damphyr were the first species of the Senacean Union to make disastrous first contact with a scout vanguard of the Kreelan Empire around 18 BBY when their ship, the Frostheart encountered the Kreelan and attacked it. This resulted in a fierce border war between the Union and the Kreelan known as The Cleansing War.

Biology and Appearance
The Damphyr were almost human is appearance, except for their thick brow ridges, running from above the eyes to the nose. One other distinguishing feature was their large, sharp, canine incisor teeth, which they use in their feeding practices.

History
The Damphyr evolved on the world of Drackus in the Unknown regions of space. The theory of their evolution related to the possible seeding of the area by the Celestials, placing the Damphyr as potential biological relations to the Kreelan.

The Damphyr grew to be the dominant species on Drackus. Even though they were almost always in a constant state of war, their society achieved space flight approximately 95 years before contact with the Senaceans was made. The Damphyr attacked Senacean scout vessels and began plotting a war against their new found foes.

The Senaceans recognized the Damphyr as a potential threat to their growing territory and brutally conquered the species. Once the Damphyr surrendered, the Senaceans began conscripting and integrating the Damphyr into the forces of the Senacean Union. Before long, the Damphyr had become a strong component of the Union's military forces.

RPG D6 Stats
Homeworld: Drackus

Technology Level: Space

Attribute Dice: 12D

DEXTERITY 2D/4D

KNOWLEDGE 1D+2/3D+2

MECHANICAL 2D/4D

PERCEPTION 2D+1/4D+1

STRENGTH 3D/5D

TECHNICAL 1D/3D

Special Abilities:

Blood Tracking: The Damphyr are able to sense warm blooded lifeforms through their sense of smell. This ability grants a Damphyr a +2D to their Perception checks or Search skill when actively searching for a target.

Fangs: A Damphyr’s bite does STR+1D damage. While their fangs are normally used for piercing skin in order to drink/suck blood from a food source, they may use them to assist in tearing away flesh after a successful biting attack.

Story Factors:

Blood Hunger: Every 5 standard days, a Damphyr begins to feel what they refer to as “the hunger.” This occurs when a Damphyr has not taken in fresh blood from a warm-blooded lifeform. Each day after the fifth standard day, a Damphyr must make a willpower skill check with a moderate difficulty, increasing one level each day thereafter. If the skill check fails at any time, the Damphyr goes into what is known as a “feeding craze,” where a Damphyr may attack anyone near them to feed off of.

Move: 10/12

Size: 1.4 to 2 meters tall

Lifespan: 225 standard years