Te'Sava Martial Arts

Summary
Te'Sava Martial Arts is the unarmed combat of Rotex, taught as an elective course in their schools and to all Rotronian security and military personnel.

RPG D6 Stats
For every +1 pip that a character increases her martial arts skill, she may pick one of the techniques from the list of the martial style in which their character specializes. Learning a technique from outside a style costs 10 character points and takes three weeks of training. Characters whose martial arts skill is increased during character creation are eligible to select from the techniques. Characters must also declare which technique they are using prior to making the required skill roll (unless otherwise indicated).

Te'Sava students are trained to attack with swift precision and can make two Brawling: Te'Sava Martial Arts rolls without multi-action penalties.

Basic Maneuvers
(Free Maneuvers available to everyone)

Maneuver: Punch/Strike

Description: A basic attack with a fist, elbow or other striking appendage.

Difficulty: Very Easy

Effect: Does Strength damage.

Maneuver: Kick/Strike

Description: A basic attack with a foot, knee or other lower striking appendage.

Difficulty: Easy

Effect: Does Strength+2 damage.

Maneuver: Hold/Grapple

Description: A simple grab and squeeze attack.

Difficulty: Moderate or an opposed Strength roll.

Effect: The character attempting to grapple with a target must make a Moderate brawling roll to hold her opponent. For every round the target is held, the character must make an opposed Strength roll, with a +1 penalty for each point by which the character succeeded in her grapple attempt. If the target beats her Strength roll he breaks free of the hold.

Brawling Maneuvers
Technique: Back Strike

Description: The character is trained to spin and attack an enemy to the rear with bare hands.

Difficulty: Easy

Effect: When a character has her back to an opponent, she may use this technique to spin and attack that opponent without suffering penalties for not being able to see her target.

Technique: Crescent Kick

Description: The character can execute a kick that sweeps in at the opponent's neck.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he may sweep a kick down at his opponent's neck from above. The kick deals Strength+1D damage, but is unhindered by armor (since most armor does not have one solid torso and head piece).

Technique: Disarm

Description: The character is trained to force an opponent to drop a weapon or object.

Difficulty: Moderate

Effect: If the character's attack is successful (and is not parried or dodged) and if the skill roll meets the required difficulty number, the target has been disarmed of one weapon or item they are holding. The item lands 1D meters away.

Technique: Ground Strike

Description: The character can make a standard strike after having been knocked to the ground.

Difficulty: Easy

Effect: If the character is on the ground, and an opponent is in brawling range, she may use this skill to inflict Strength+1D+2 damage on that opponent from her position on the ground, provided she makes the required skill roll.

Technique: Instant Stand

Description: The character is trained to negate the effects of a fall and return to a standing combat-ready position.

Difficulty: Moderate

Effect: If a character is tripped or knocked down, she may use this technique to return to a standing position. Successful use of this technique indicates that the character can stand without suffering a multiple-action penalty.

Technique: Instant Wound

Description: The character knows how to strike to maximum effect, inflicting severe damage on the target.

Difficulty: Difficult

Effect: If the character's attack is successful (and is not parried or dodged) and if the skill roll meets the required difficulty number, the target character suffers a wound. (Effects of the wound are cumulative.)

Technique: Multiple Strikes

Description: The character can deliver multiple blows.

Difficulty: Moderate

Effect: If the character makes the required skill roll, he may make two attacks in one round without suffering the multiple action penalty.

Technique: Nerve Punch

Description: The character knows the locate of nerve clusters, striking in such a way as to render a target's limb numb.

Difficulty: Very Difficult

Effect: If successful, the character's attack renders an opponent’s limb (arm or leg, specified prior to making the attempt) unusable for 3D rounds. Any items held in the affected hand are dropped. If the character beats the difficulty number by 15 or more, the target character is rendered unconscious for 3D rounds.

Technique: Power Block

Description: The character is trained to parry attacks in a manner which inflicts damage.

Difficulty: Moderate

Effect: A successful parry inflicts Strength+1D on the target. This may be used as a reaction skill.

Technique: Rear Kick

Description: The character is trained to attack an opponent to the rear with a kick.

Difficulty: Moderate

Effect: If an opponent is behind the character, and he makes the required skill roll, he may kick behind him for Strength+1D damage, unhindered by being unable to see his opponent.

Technique: Spinning Kick

Description: The character is trained to perform a powerful kick.

Difficulty: Moderate

Effect: The character can add +1D to her damage roll if her skill roll exceeds the difficulty number. Failure to beat the difficulty number indicates the character is off-balance and her opponent may make an additional attack this round with no multiple action penalty.

Technique: Throat Jab

Description: The character is trained to target breathing tubes in the throats of opponents.

Difficulty: Moderate

Effect: A character using this maneuver may target breathing tubes or blood veins in opponents necks to strike at. If the character is successful in making his skill roll, his opponent may take no other actions this round or the next round due to shock and blood/air blockage.